Cool video editing technics

SEO on a budget

SEO isn’t hard

you need good content and good link.

That’s kind of all.

But when you cannot do any of these or you want to accelerate the process, might be worth thinking how you’re gonna optimise that process.

Finding good content on this is pretty hard.

This video however is really a neat finding.

So enjoy !

Should everybody learn to code?

Given the over enthusiasm for programming

This is a pretty refreshing take.

Nextcloud – what to do when sync fail

Just try these steps


  1. occ ‘files:scan –all’
  2. occ ‘files:cleanup’
  3. if already solved stop where, if not proceed with step 4
  4. occ ‘maintenance:mode –on’
  5. sign in to your mysql db and run: “delete from oc_file_locks where 1;”
  6. occ ‘maintenance:mode –off’

UX Design – Improve yourself

Practice makes perfect.

Or at least, it does help improve your skills.

It does make you a better designer.

A better problem solver.

A better engineer.

A better maker.

Just better.

Here are some resources to up your game.

1. Designercize

Fancy designing a sortable list view for a habit-tracking app to help film snobs?

Or how about designin dashboard for a smart home watering system, to help social media managers?

or, a a settings view for a professional networking site designed for restaurant patrons?

Really, there are no limits to imagination and this very entertaining game interfaced design for a design learning website for designers – is real neat.

Go check the site

2. 100 days of product design

This is a challenge to take to improve your design skills – everyday with one new thing.

For instance on day 01: Design thinking – where you need to use design thinking to create something new : a new way to get to school, a time travel machine a personal jetpack that fits in a backpack. or on day 05: empathy maps, where you make an empathy map for a coffee shop.

Go check the site

Daily UX Challenge

If you like to take things day by day, here is the daily UX challenge – where get a daily email for 20 days  – to improve your UX skills.


Go check the site.


100 Examples of UX problems

Jon Crabb is a UX designer from London and he’s put together a great list of of UX problems to think about – which I think does largely broaden the scope of UX thinking.

Problems range from :

Find your way around a new city.
Fill small amounts of “bored” time in your day with something interesting.
Split a check at a restaurant.
Split a check at a restaurant between vegetarians and meat-eaters.
Split a check at a restaurant between drinkers and nondrinkers.

to recommend a funnel management flow to Google or design a new app for Go Pro.

Go check the site.


Design process – Content strategy – 3 talks to watch

Content is critical.

Here are three talks where you can think about to think about the thinking that goes into writing how you think.

(I might have overdone that one…)


Anyway… here it is.

Content Strategy in a Zombie Apocalypse, Karen McGrane at USI

UX Content Strategy w/ Karen McGrane

How to Write Content for Web

Design procress – the User research [research notes]

User Research

Appear in the early design process.

Not always full fledged process is deployed obviously – depend on the focus of the project, on its complexity and on its budget.



Focus on:

User research main focus is on:

  • user behaviors
  • user needs
  • motivations


Why you need it

To deliver a service that meets your users’ needs, you have to understand:

  • who your likely users are
  • what they’re trying to do
  • how they’re trying to do it now
  • how their life or work influences what they do and how
  • how they use and experience existing services



They said

Mike Kuniaysky defines it as : “the process of understanding the impact of design on an audience.”


Usability answers the question, “Can the user accomplish their goal? – Joyce Lee, Human Factors Design at Apple


If a picture is worth 1000 words, a prototype is worth 1000 meetings. – Tom & David Kelley, Creative Brothers at IDEO


Most business models have focused on self interest instead of user experience. – Tim Cook, CEO at Apple


Find what works, not what’s popular, UK Gov Guidelines


Methods & tools used :


  • Card Sorting
  • Contextual Interviews
  • First Click Testing
  • Focus Groups
  • Heuristic Evaluation
  • Individual Interviews
  • Parallel Design
  • Personas
  • Prototyping
  • Surveys
  • System Usability Scale (SUS)
  • Task Analysis
  • Usability Testing
  • Use Cases

That’s a lot of methods. Here is a diagram to know which one should be used where :


Attitude vs Behaviour is “what people say” versus “what people do”

Card sorting help understand how users think about information, which then can help building a more adapeted information architecture for the product, application, or website.

Surveys may help collect data which can help discover issues to address.

Focus groups are not very much useful for usability purposes, but is very suited for branding conversation or product concept in a group setting.


Like all research process – data is can be about quantities and can be about qualities:

Quantitative research : “how many people clicked here” or “what percentage of users are able to find the call to action?” or what is happening on a site or in an app.

Qualitative research : Stuff like : “why didn’t people see the call to action” and “what else did people notice on the page?” – Goal is to understand users motivations – why people do the things they do, and often takes the form of interviews or conversations.





User Research Basics

When to Use Which User-Experience Research Methods

Complete Beginner’s Guide to UX Research


Books :

The User Experience Team of One (Leah Buley)

The Essentials of Interaction Design (Alan Cooper, Robert Reimann, and Dave Cronin)



Right to repair – 4 videos to make you think

more people should be talking about this

Apple is working to prevent people from repairing the iphone they bought.

This is a 15 min video on a legal case where Apple lost – and is very well explained.

kudos to @RossmannGroup for it

For the record, #apple is not the only one doing that

Car companies are too.

Check this one :

Sony as well who sued George Hotz for playing around with his Playstation:

In a world where electronics are gonna be more and more fundamentals elements of our day to day life – it makes sense we pay attention that the stuff we buy belong to us (AKA the people who buy it) and not to the manufacturer.

Oh, and here is a funny addition to – the following video was released in a very similar timespan as the first one – where Apple refused to fix one of ther product, even when the customer was ready to pay for the repair.

Which I think is pretty telling…

Extra references

if you want to know more about the right to repair, check these below.

“Right to Repair” Is About a Whole Lot More Than iPhones

Research notes : Design for trust

So, here are some of my notes on designing for trust.

It is more and more important to look at design beyong its usability function and start to think about the emotional state of the user.

(Funny enough I just found a video from a designer talking about that 8 years ago… so yeah… it is really time then…)

As I was working on design principles for a project the other day – I started to dig into this concept of trust and design.

And I was pleasantly surprised (well, not that surprised… but still) to realise quite a lot of litterature out there with some interesting insights.

Crossing Africa and learning about trust

First – this 10 min on designing for trust with quite some interesting points on trust and design.

Trust – requires to give up things

Trust is made out of micro-moments of trust

The world doesnt work without trust

Environnement define the level of expected trust

AirBnB talks a lot about trust

Also some interesting articles on trust and design here :

Designing for Trust

Hospitality requieres mutual trust

Designing for friends – or as a friend.

Make the users looks like friendly people.

Add a smile.

Building for Trust

Designing for trust –

General UI/UX elements to think about


  • Design quality
  • Let your users know what is going to happen
  • Use trust indicators
  • Social proof

Pyramid of trust

Last stuff I found here from NNGroup (a known UX design group)

with the concept of pyramid of trust – which is a nice way to model the different stages of trust.

Psychology of Trust

Other stuff to review :

It’s time to design for trust! MobX Conference and UX Alive! Berlin