http://jsavalle.com/wp-content/uploads/2015/11/logo-JS2-300x66.png00Johann Savallehttp://jsavalle.com/wp-content/uploads/2015/11/logo-JS2-300x66.pngJohann Savalle2018-04-24 22:11:552018-04-24 22:11:55SEO on a budget
http://jsavalle.com/wp-content/uploads/2015/11/logo-JS2-300x66.png00Johann Savallehttp://jsavalle.com/wp-content/uploads/2015/11/logo-JS2-300x66.pngJohann Savalle2018-04-24 08:48:192018-04-24 08:57:26Nextcloud - what to do when sync fail
Fancy designing a sortable list view for a habit-tracking app to help film snobs?
Or how about designin dashboard for a smart home watering system, to help social media managers?
or, a a settings view for a professional networking site designed for restaurant patrons?
Really, there are no limits to imagination and this very entertaining game interfaced design for a design learning website for designers – is real neat.
This is a challenge to take to improve your design skills – everyday with one new thing.
For instance on day 01: Design thinking – where you need to use design thinking to create something new : a new way to get to school, a time travel machine a personal jetpack that fits in a backpack. or on day 05: empathy maps, where you make an empathy map for a coffee shop.
Jon Crabb is a UX designer from London and he’s put together a great list of of UX problems to think about – which I think does largely broaden the scope of UX thinking.
Problems range from :
Find your way around a new city.
Fill small amounts of “bored” time in your day with something interesting.
Split a check at a restaurant.
Split a check at a restaurant between vegetarians and meat-eaters.
Split a check at a restaurant between drinkers and nondrinkers.
to recommend a funnel management flow to Google or design a new app for Go Pro.
Not always full fledged process is deployed obviously – depend on the focus of the project, on its complexity and on its budget.
Focus on:
User research main focus is on:
user behaviors
user needs
motivations
Why you need it
To deliver a service that meets your users’ needs, you have to understand:
who your likely users are
what they’re trying to do
how they’re trying to do it now
how their life or work influences what they do and how
how they use and experience existing services
They said
Mike Kuniaysky defines it as : “the process of understanding the impact of design on an audience.”
Usability answers the question, “Can the user accomplish their goal? – Joyce Lee, Human Factors Design at Apple
If a picture is worth 1000 words, a prototype is worth 1000 meetings. – Tom & David Kelley, Creative Brothers at IDEO
Most business models have focused on self interest instead of user experience. – Tim Cook, CEO at Apple
Find what works, not what’s popular, UK Gov Guidelines
Methods & tools used :
Card Sorting
Contextual Interviews
First Click Testing
Focus Groups
Heuristic Evaluation
Individual Interviews
Parallel Design
Personas
Prototyping
Surveys
System Usability Scale (SUS)
Task Analysis
Usability Testing
Use Cases
That’s a lot of methods. Here is a diagram to know which one should be used where :
Attitude vs Behaviour is “what people say” versus “what people do”
Card sorting help understand how users think about information, which then can help building a more adapeted information architecture for the product, application, or website.
Surveys may help collect data which can help discover issues to address.
Focusgroups are not very much useful for usability purposes, but is very suited for branding conversation or product concept in a group setting.
Like all research process – data is can be about quantities and can be about qualities:
Quantitative research : “how many people clicked here” or “what percentage of users are able to find the call to action?” or what is happening on a site or in an app.
Qualitative research : Stuff like : “why didn’t people see the call to action” and “what else did people notice on the page?” – Goal is to understand users motivations – why people do the things they do, and often takes the form of interviews or conversations.
http://jsavalle.com/wp-content/uploads/2018/04/user-research.png7001230Johann Savallehttp://jsavalle.com/wp-content/uploads/2015/11/logo-JS2-300x66.pngJohann Savalle2018-04-19 01:34:002018-04-19 09:24:31Design procress - the User research [research notes]
For the record, #apple is not the only one doing that
Car companies are too.
Check this one :
Sony as well who sued George Hotz for playing around with his Playstation:
In a world where electronics are gonna be more and more fundamentals elements of our day to day life – it makes sense we pay attention that the stuff we buy belong to us (AKA the people who buy it) and not to the manufacturer.
Oh, and here is a funny addition to – the following video was released in a very similar timespan as the first one – where Apple refused to fix one of ther product, even when the customer was ready to pay for the repair.
Which I think is pretty telling…
Extra references
if you want to know more about the right to repair, check these below.
http://jsavalle.com/wp-content/uploads/2018/04/Screen-Shot-2018-04-18-at-11.09.59.png13682060Johann Savallehttp://jsavalle.com/wp-content/uploads/2015/11/logo-JS2-300x66.pngJohann Savalle2018-04-18 09:14:102018-04-18 09:14:10Right to repair - 4 videos to make you think
Then on youtube, we have quite some tutorials providing some interesting insights with some practical applications – usually movie recommendation engines.
Here we have a good intro from Standford university: